Today I get the pleasure of asking Mikey Neumann 20 Questions. I became aware of Mikey's existence because of his Movies with Mikey series on the YouTubes with his Chainsaw Suit Original channel. He now houses these fine pieces of art at his website newly launched MoviesWithMikey.com website. The first of his Movies with Mikey I greedily consumed was his treatise on "The Force Awakens," but I came to love this Mikey Neumann fellow with his critically acclaimed review of "The Iron Giant." Good goddamn that was beautiful. Mikey is more than just a film critic/analyst (he gives more than mere critiques). Mikey also creates a boatload of content as well. So enough of my waxing eloquent. Let's get to some questions.
My first career was as a cartographer. When I was studying geography, I really enjoyed the concept of a "geographic story." For example, I was born just outside of Oklahoma City, Oklahoma. As an Air Force Brat my family moved to Montgomery, Alabama and stayed there a few years before moving 2 hrs north to just to the northeast of Birmingham, Alabama in a town called Center Point. I went off to Kent State University in Northeastern Ohio where I met my college sweetheart. We both went to grad school in Columbus, Ohio at Ohio State, and have lived in the Greater Columbus Area for almost 20 years now. Question 1: What is your geographic story?
I would say my geographic story is quite bland, possibly even boring. I was born in Tulsa, Oklahoma and lived in a small town called Broken Arrow until it was unceremoniously and completely destroyed by a tornado. It was by all accounts, a one street down culminating in the town's church on a tall hear near the end of the street. The tornado landed on one end of main street, destroyed practically every business on the strip, and dissipated because it couldn't get up the hill to the church upon it. It was a Little House on the Prairie-esque moment as the church was just about the only thing still standing in the town (and if you don't get that film reference, you are understandably off the hook).
From there, I lived in Norman, OK for a bit before heading off to Texas when I was in 4th grade. I went to a lot of schools as a kid, not really finding a place I really fit in until high school. I went to college in Austin, but moved to Plano to work at Gearbox Software, 15 years ago, where I still currently work on the daily.
I've seen a great variety of states in our union, but unfortunately, have only lived in two of them. I think I want to live in Hawaii at some point. Outside of the exorbitant price of cheese, I do quite think I would enjoy it there.
Or maybe Vermont. I always wanted to say I have a "summer home in Vermont." That's not a thing I will afford in my life team, but a kid's gotta have a dream, right?
Oh, that is not a boring story at all. I think you may be the only other Okie that I have talked with for this humble blog. I find it interesting that you would like a home in Hawaii and a summer home in Vermont. Those are very different climates to gravitate towards. I like it, but it is different.
Question 2: Do you see yourself moving anytime soon (not necessarily to Hawaii)?
I work a full-time job at Gearbox. I love my job and what I do so, no, I don't see myself moving anywhere else anytime soon. Having said that, my dream is to someday live in Seattle. I love too many people up there and I love the area too much. Everything about Seattle is beautiful to me.
I can completely understand that. Gearbox is the real deal. Everyone loves at least one Gearbox game. Seattle is an interesting place. No haven't been there in years, but it was a fairly enjoyable time. I went there to present a paper about the Emergency Broadcast System and tornado risk in Ohio. I'm great at parties.
Now to my usual third question. Question 3: Cake or pie? Which specific kind and why?
Pie. Cake is just sugar-bread with sugar-milk on top. Pie is an art form; an exercise in discipline. If I had to choose a pie, which I will freely admit is unfair, I think I'll go with a somewhat classical choice: French Crumb Apple Pie. The mix of textures and layers makes it the most exciting pie-eating experience (ranked solely against other pie-eating experiences ... not, like ... ranking it against fighting 200 zebras to the death in a cage match). That's cooler than all pie by a comfortable margin.
I love doing these with people who have opinions. Interesting that you went with the French Apple Pie since it sounds eerily like a Dutch Apple Pie (which is what I would go for since I live on the outskirts of Amish Country).
Your Movies with Mikey pieces run the gamut of genre, Question 4: do you have a particular favorite movie genre?
Oh, wow. Are we too early in the process for me to reply: "I disagree with the premise of your question?"
It implies a few things, haha. I'm such a dick, but at the same time, I honestly disagree with the premise of the question. If I have a Movies with Mikey crusade it's that, it's okay to like all kinds of things and you shouldn't endlessly rank and choose favorites. This is what the blogosphere has done to us. We believe that everything must be ranked, filed, and sorted--that something's value is derived from how it stacks up against others.
What's your favorite genre of painting?
Oh, that's weird when it's paintings, right? Paintings hang in museums because the volume of experience is important. We need to be exposed to things we both already appreciate and things we are not even aware of. At the end of the day I like film as an art form, and I want to keep myself as open to all experiences within that medium as I can. Music is like that too. "What's your favorite type of music?" As we learned in high school, once we classify a genre, we immediately start pigeon-holing ourselves into it.
Apologies for that brief sidebox (it's like a soapbox, but it's one as delivered as a side conversation).
To truly answer you, I would say the genre I have derived the most joy out of over time: The Action-Comedy.
We are never too early in the process to question the premises of any of my questions. Always question. I guess a better way to phrase the question would have been "what genre of movie are you always compelled to consume regardless of the perceived quality or popular and critical review?" Kind of a proxy for what's your fav.
Anyhow...I used to make maps for a living, and now it is hard for me to look at what people call maps. I peer at them in disgust and wonder at the state of the world. Question 5: Since you work for a computer gaming company, can you play games objectively or are you constantly critical of the product in front of you?
In short: no. I've been working on games for almost 20 years at this point. I've worked with practically every aspect of game creation and it does start to disincentive you from playing certain types of games. I tend to stick to "gamier" stuff at this point. Games like Civ V make no attempt to hide their game behind the ruse of an "experience." That's where I run into trouble and cannot be objective in a slightest. When a character shouts "You're our last hope, Johnson! Follow me to victory and tell my wife I love he--" and is insta-murdered. That's where I cease to see a game at all and can only focus on the facade of what the developer is trying to create.
At some point, you reach a point where games can no longer lie to you, so to speak. In the last 10 years, honestly only Naughty Dog has succeeded in allowing me to believe in a scripted universe again. They create experiences so flawlessly that I can silence that aspect of myself and just enjoy it.
I like clean rules. INSIDE does not disguise what it is. Sure, some of the moments in that game cheat a little timing here or there, but if you "test" the limits of that game (for lack of a better term,) it will kill you. That's where game design is the most fun. INSIDE is never afraid to show you how dangerous the universe is and kill you. I think that's important in game design: intellectual honesty with the player.
I hope that answer wasn't too rambly. I could probably talk about this for 50 more pages or so.
Not too rambly at all, but I thought I that it might be the case that you could no longer easily just enjoy a game. Once you know how some things are made it makes it difficult to remove yourself from that equation. It is always interesting to see something you love become something you make and the become something you cannot do anymore.
So considering your time in the gaming industry, Question 6: what do you uniquely know because of your time in that industry?
I know that truly great games are made by a team of dedicated people. This myth of the 'visionary' is kind of bullshit. I mean, our industry certainly has them, and some of them are even really that good, but without a team of dedicated, exceptional individuals behind you, all the good ideas in the world don't mean a hill of shit.
And game design isn't really that much having good ideas, it's being able to neatly and directly convey ideas to programmers, artists, designers, etc. in a way that builds of a deeper working relationship. In all honesty, I've been in the creative director seat and made a lot of mistakes. Being right doesn't mean damaging a relationship to prove so. In fact, acting in this way ensures that you are sort of automatically wrong the next time around, because it will be near impossible for a line of communication to exist that would facilitate a winning result.
To quote Wheaton's Law: Don't be a dick.
I think people see those indy game developer documentaries and think that fewer people are necessary to make a good game, and sometimes but rarely that's true. I think people underestimate the effort necessary to make a good game and how many specialized people are necessary to make something good.
You bring up Wheaton's Law, and you cohost a podcast with the aforementioned esteemed Mr Wheaton called TV Crimes. Question 7: how did you hook up with the guy who played Joey Trotta in Toy Soldiers?
In short: I make really good chili.
It's a bit of a dismissive way to describe our friendship, but it's also kinda true. We had met at PAX Prime one year, and we hit it off okay. I was in LA for a game recording, and I wasn't too far away from his house. I offered to make chili (just something I do) and the rest is kind of history. I remember when I was making it thinking "if Anne and Wil don't like this, at least you have the story that you made chili they hated."
We were playing Wits and Wagers when I served the chili and I remember Wil took 2 bites, looked up at me and said "This is the best chili I've ever had." It's sort of its own legend at this point, the "Mikey Chili." It's all very silly but it's also kind of hilarious. It was big with the Desert Bus crowd too. We raised $1000 in 15 minutes once for DB because I agreed to talk about my chili secrets.
The reality is I just really enjoy cooking and food and learning. What makes my chili kind of an experience is that I 1) never make the same chili twice and 2) will do everything in my power to incorporate things you love into it. I've made a garam masala indian chili (with fresh naan bread,) I've made vegan chili that fooled an entire room of people, I mean--I've made a lot of chili, haha. There's a Gearbox chili competition every year and I have my name on the wall plagues quite a few times.
It sounds very boastful--a trait I usually try to avoid--but it's a porridge-like meat sauce you scoop onto hot dogs. It has very little value to the human story at large, chili. I'm okay being a little boastful about it.
Anyway, to pull that back around. I made chili so good that we became really good friends and now we make a podcast where we beef on silly old tv shows and it's kind of awesome.
Sometimes you just gotta take stock of the things in your life that are like "how the eff did this happen? How is this my real life?" and just bask in it. Be thankful for the miracles in your life. You'll enjoy it more.
Interesting. I would not have guessed chili as the glue between you and Wil. I love that you do not make the same chili twice. That is great. I also dig that you incorporate your philosophy into everything you do. I do not dig that I just used the word "dig" twice in that way. Ugh... I hate myself a little for that, ya dig?
Question 8: is there a word/phrase you find yourself using in spite of yourself?
Hm. That's a tough one. I think I've reached that mid-30s age where no matter how I talk, whether sarcastically or not, there are certain things I will not get away with uttering in front of other, breathing humans. I cannot walk into a room and proclaim something is on 'fleek' without appearing sarcastic, or worse, like an idiot screaming at a wayward family of clouds.
Lately, I think I quote random Youtube things, even if the people I'm talking to haven't seen it. In true honesty as it pertains to the question, the thing I keep saying and should probably stop based solely on the confusion of it, is Griffin McElroy from the golf episode of Monster Factory. I cannot (and seemingly will not) stop saying "The King's Game: Ball Chess" when I'm playing Rocket League. I don't know why I do this. It makes no sense that I do this. But I do this.
The King's Game.
Ball Chess.
I am not super up on the YouTube stuffs, so a bunch of what you just typed seemed a bit confusing to me. I am old and out of touch.
That being said, I think "on fleek" was only non-ironic for about 3.4 seconds. The rate with which things go from hip and with it to "hip and with it" is alarmingly fast. By the time the mainstream picks up a trend the trend has been passed over by the avaunt guard.
Question 9: do you think with how trends are becoming increasingly ephemeral that eventually trends will end up becoming meaningless to pop culture and people will only deal with micro-climates of coolness?
Well, trends and pop culture are sort of synonymous in real time. Lots of trends cease to be popular culture after their moment in the sun has diminished. YouTube was like a 20x multiplier on this particular topic. Example: We're going to remember Duran Duran forever. They are part of history from the time period they evolved music from the inside. However, Leave Brittany Alone, David at the Dentist, Chocolate Rain--the memetic offerings of popular culture today, don't live the same life cycle. None of these YouTube blips will live on in our collective historical record of culture. Even if all of those things, for about a week, were as 'known' as Duran Duran. On the internet, you can be Duran Duran famous for one day, but history will not remember you.
I think to look at it from a different way, popular culture today is very different because our number of inputs has increased so exponentially, that we can ride from wave to wave on the success of people rising to the top of the internet pile for a day or a week. With that in mind, what kind of YouTube examples have elevated above the 'one and done' mentality and actually earned a spot in our cultural, historical record? In simpler terms, who are the Spielbergs and Scorseses of this generation, if there even are any?
Or have we become too addicted to the quick fixes that it's now completely about the disposability of entertainment. ie. We now have so much access to whatever we want, that it's all kind of disposable now. We simply never run out, so it's value, by sheer volume, is diminished?
Hey, I ask the questions around here... But to your point, I think we are seeing a flattening of trend setting. Trends are now significantly shorter in time span but more widely hitting. It is very much a deep and narrow trend setting of the past vs the broad and shallow trends of the present. In this regards I don't want to say that the "shallow" trends hold no significance culturally, but that they are so fleeting that there is little chance for their significance to transcend multiple cultures into a larger cultural significance. "Fleek" really meant something to some group of people. For them it really was "on fleek," or "OG fire," or whatever else those damn kids are saying today with their beep beep and their boop boops...
As for will there be some larger trend setter personalities or content creators? Time will separate the wheat from the chaff.
Question 10: Fill in the blanks. I find that I am mostly ________. Others find that I am mostly _______.
I find that I am mostly curious. Others find that I am mostly WHERE THE FUCK IS HIS OFF SWITCH?
Well, those are really two sides of the same coin, aren't they? (Rhetorical questions don't count for the 20)
When I asked French blogger extraordinaire Patrick Beja 20 questions he stumbled into this absolute gem of a question. The question's simplicity belies its depth and meaning. Question 11: are you happy?
Yes, correct. That is a deviously insightful question to ask someone because it forces them to hold up a mirror to their own woefully inadequate lives as juxtaposed against the trajectory they envisioned for themselves.
I don't think there's a true answer to the question, just perspectives on it. To answer differently--I am at my most happy when I am creating things and putting them out into the world. It doesn't really matter if I'm writing a major project like a Borderlands game, or making new episodes of Movies with Mikey, or doing silly music projects just for the reward of doing them ... I am at my most happy when I am creating. Like anything, happiness is not a binary. You are not all-the-way-happy and then another time all-the-way-not-happy.
Sometimes we are more happy.
Sometimes we are less happy.
I can go to Hawaii and sit on a beach sipping on a Mai Tai and be really damn happy, but I can also get bored in Hawaii. You can go to Hawaii and be reminded of a painful memory and then you might even be sad in Hawaii. It's all relative. Similarly, being around family can run a gamut of emotions across the entire spectrum. Family can make you the most happy, the most frustrated, the most angry, the most saddened, and the most perplexed of pretty much anyone in our lives. So, in the simplest terms, 'are you happy?' has but one answer: no, because the question is an impossible and ultimately myopic way to view existence. But I am at a point in my life where happiness is a pursuit I can afford myself with less effort to achieve it. When you are younger, this is less possible due to circumstance.
I am at a point in my life that grants me a lot of times to make things and a full-time job that I am provided a fountain of happiness by working at.
What a strikingly introspective back-and-forth this has turned into.
Right... so you are happy. Got it.
You actually bring up an interesting point (damn you and your interesting). The "sometimes" piece is really important, because overall I am relatively happy right now, but there are moments when I am crazy happy or not-so-happy. Those moments matter and are valid.
Question 12: Do you have any mottos, credos, sayings etc... that get you through life?
I do. It's probably silly but it's something I honestly believe because you can measure the success of any day with it.
"Leave the world a better place tonight than the one you woke up in this morning."
It's pretty simple but you can use it to gauge interactions and events in your life. A lot of the time, you can go a little out of your way to do something nice for someone else. Like, I can go to the Rocket Fizz by work to buy a bottle of root beer, but if I buy 2, I can give the extra bottle away to someone at work. Surprise bottle of artisanal root beer? Generally, this improves someone's day every time. It's silly and small, but it works.
That's just a silly example but I think it illustrates my point. Think about this in every interaction. And if you piss someone off or hurt someone's feelings, you know you have to work extra hard to make sure you didn't make the world a worse place (collectively speaking). Though, and this is the simplest advice I can give, do not allow whatever mistake you've made to fester. If you wrong someone, apologize as quickly and as earnestly as you can. Pride is a dangerous thing as it applies to human interaction.
I probably sound like a hippie but that's my creed, if you will.
That is not bad at all. I really like the simplicity and effectiveness of it. And who doesn't want artisanal root beer? I know I want one right now.
The motto I typically gravitate towards is "Don't let the fuckers get you down." This one hails from my Mother-in-law and is all about not letting haters win.
Oooh, it's spooky Question 13: Do you have any superstitions or rituals in your life?
Not that I am aware of. Though, I certainly notice them in the day-to-day. Right now, it is 2016. And yet, pretty much every building built today does not have a 13th floor listed. Generally, floors in buildings go from 12 to 14.
Today. In 2016. The fear of superstition is so great that the people building our structures believe that people will simply refuse to stay or work on the 13th floor of something (despite it actually being the 13th floor and simply labeled as the 14th).
I find that silly. Actually, I find any infrastructure that exists to hold up long-held superstitions to be quite reckless.
Superstitions are dumb. Don't rub the slot machine, you look like a whack-job.
Superstitions are silly, but I see tons of ritual that make a certain level of sense. Ritual is often useful for getting into the right frame of mind. I do not have any ritual in my life at the moment, and I find that is a bit of a loss. I should add some mindfulness rituals or meditation rituals to my life. Ritual, it seems, is important for focus and such.
I have never understood how 13 was "unlucky." But that is relatively understood. I would love for architects to just give the 13th floor a letter distinction or just a blank button and for all of us to refer to it as "the floor with no name" like it was Voldemort or something.
So you podcast, your create videos, you animate things, your job is to create video games... Question 14: is there a media platform out there that you want to produce content for, but have not yet?
Yeah, film. Obviously, film is something that is very important to me.
I think my dream currently (as these things change) would be to be a script doctor for a while. I romanticize it in my mind a bit, the idea of rewriting scripts to help get them to where they need to be before they film (and sometimes during). Joss Whedon did a lot of this back in the day. Speed comes to mind. He was brought in at the last minute and they were like: "Rewrite all of the dialogue but don't change anything that happens in the film." I really like the challenge level of that. It's probably a nightmare, but I'd like to give a try.
The platform is film but I have a pretty specific way I'd like to get into it. I feel like films lens too early as of late. We, as the audience, care about characters. I want to help take part in that.
Is that cheating? Am I attempting to divine my own trajectory a little too much here?
I should have guessed film, and no, you are not cheating. You should try to drive your own trajectory. That is something that I need to be doing more of. I feel like my fear of failure takes precedent too often and hampers me from even attempting to drive my personal or professional trajectory as much as I should.
Okay, I might be pushing a bit here, so feel free to tell me to mind my own business and buzz off. You know a boatload of creatives on the Interwebs. You already work and co-create with many of those people on the regular. Question 15: Have you ever plotted out a trajectory that involved that cadre of people in getting you creating film shorts to get moving in that direction?
Not really. I'm thinking more in the long-term. As of right now, I have a full-time job I adore at a game company that makes amazing shit, so, I don't want to be throwing any of those darts right now.
Having said that, I have been making some short films and stuff on the side. I got some short film side-piece action in the pipe (Did I use any of that terminology correct, fellow kids?) In a perfect world, some film director that is already into my stuff would just email me out of the blue and be like "Yo. Rewrite this." And then I'd be cagey at first, instilling our conversation with a feelingof uncertainty. This is all a ruse. Then I'd say yes and the rest is Star Wars history.
(Please call me, Star Wars, okay thank you.)
It really is great that you clearly enjoy the job you have and the fact that you feel part of them making some really amazing games with very compelling interactive story-telling. If I were not now doing something I enjoy, I would be incredibly jealous of that statement, but I luckily changed my career 5 months ago and am now really energized by and no longer dreading my job.
You have gone in depth about aspects of the gaming industry with some of the previous questions, and they were very insightful. In your answer above you reference that you "adore" your job. Question 16: what is one thing about your specific job at your specific company that you absolutely love?
This is pretty easy to answer.
Making trailers for Borderlands games.
(Disclaimer: When I use statements like "I made" and the like, I am not attempting to take any much-deserved credit away from audio design, animation, cinematic design, the marketing dept., and all the other departments supporting our efforts on the trailers. I'm just talking about conceptualizing something and editing it.)
It's only one (much smaller) aspect of my job that comes up every few years. It's actually informed a lot of who I am now in surprising ways. Back in 2009, I'd never edited a trailer before. I'd never really edited anything that wasn't silly high school and college short films before. I imagine there are not a lot of game companies where you can just fall into something like that. I guess I'd done those Claptrap shorts before this, but there's a pretty large difference between ancillary content where a robot swears at food and an actual worldwide marketing campaign. I would say both Gearbox and 2K have been admirably patient with me in that respect. On this side of it, I see how big of a risk it was.
The first trailer is so tame, comparatively, looking back. It was the first trailer (and certainly not last) trailer to feature the tagline "87 bazillion guns" (a tagline coined by Randy Pitchford). I had the real number of guns on there and Randy wanted to make it funny and he saw an opportunity to make up a sort-of slogan for the game. Genius.) We did quite a few Borderlands 1 trailers and I remember, going into BL2, having some conversations in marketing about how we were going to steer a much larger ship this time around. But the trust was the same going into the 'Doomsday' trailer. Only this time I pushed it with the stuff like "Get ready to Joy Puke your face off" and whatever other asinine word-chocuterie that--and this is true--ended up on official Borderlands merchandise at Hot Topic. Oh yeah. There's a JOY PUKE hat. I have it.
I have a weird job sometimes.
I created a trailer for BL:The Pre-Sequel where I called in an assist from the Dance Central team at Harmonix so that I could have a dance break in the trailer about Vault Hunters fighting on the moon. There were many phone calls.
"You want to put another company, that is unrelated to the game in any way, in the trailer?"
The mission with Borderlands trailers was always very simple: make a piece of entertainment that people will like and tell them about the game. So, characters and phrases from the trailers sort of bled into the overall Borderlands universe. I've learned so much on this sort-of side journey I've taken with all the lovely people involved in Borderlands marketing and PR.
Epilogue: Movies with Mikey obviously wouldn't exist without my experiences in that space, with those people. Every person along the way is making you better, sharpening your toolset, even if you're not aware of it at the time.
I absolutely love everything about that aspect of my job.
Good goddamn, that is amazing. I want to work at Gearbox now (truthfully, I wanted to work there before). They sound great and willing to take chances. That is honestly amazing, do you know if they are looking forUX guy willing to tele-commute from Ohio?
So Question 17: Is there a question you were expecting me to ask that I haven't?
There is not. Oof. Looks like you wasted one!
Well, crap. I only have a finite number of questions and I just whiffed on one, and I will never get it back.
It is now the time of the blog where I turn the tables on myself and give you the opportunity to ask me something. It is always a trepidatious time for me, but Question 18: do you have a question or questions you would like to ask me?
What are two movies you would remake and why? I will point that the necessity of the film for a remake is important to the question.
This is an incredibly difficult question. The reasons are many-fold. One: the movies need to be ones that can actually be told well. Two: the movies being re-made need to be poorly made movies or almost good movies. Otherwise the movies wouldn't need remaking. This is something I think the industry misses sometimes. They remake good movies when those movies are already good. A remake should fix something that is broken.
Okay. So here goes. Movie The First: GI Joe. How did they mess this one up? Good guys v bad guys with a world beating macguffin in play. Simple really... Except to throw a left hook to it, go old school and make it make it the original GI Joe (he has to have a beard and a six wheeled vehicle) and make the first movie a singular commando (kind of a non-espionage James Bond) who has to take care of some kind of macguffin from an unknown terrorist organization that is show to be the seed of COBRA in a post credits scene. Then the franchise is in play.
Movie the Second: Flash Gordon. That movie was incoherent. It would be difficult to make this movie, but it could be great. This is a pulp icon that could use some love.
So... Question 19: what are you taking from these 20 Questions that you did not bring with you?
I have discovered that interviews can be a lot more than just a fluff piece about a particular piece of content.
This was fun. I would definitely do more stuff like this.
Well, thank you kindly. This is a very different format of interviewing to be sure. I find the fact that it happens over a longer period of time and that it allows both me and the person answering the 20 questions to really think about the answers and the questions makes for an interesting read. The amount of thought you have put in has been amazing. Thank you for that amount of effort.
The last question, sadly. I have had a blast getting to know you better and slowly but surely consuming every bit of content you have been creating. Question 20: What's next? Be as vague or concrete, as close term or long-term, as philosophical or grounded as you want.
More of the same things I'm doing. New videogames coming out over the next few years, more Movies with Mikey, more TV Crimes, more shorts, more of all of the things people know me for, I guess.
And hopefully some bigger surprises. I always have too many side projects going on at any one time. I've been trying to get better at this and say no to more things, concentrating on fewer, bigger things. Not a lot of ways for me to get more concrete that that. I love what I do and I hope I continue to have the opportunity to get to do it. For whatever reason, people wanna hear me talk about stuff and be a little silly. That's a pretty great way to make a living, I do believe.
Everyone should be awarded the opportunity to bring more silliness in their lives.
I agree, everyone should be a bit sillier in their lives, and that is a great sentiment to end this on. Well, this has been an absolute delight. Everyone should give you a follow on the Twitter, and check out the Chainsawsuit Original channel on YouTube. Check out his new website MoviesWithMikey.com and make sure you watch Every. Single. Moves with Mikey. Ever. He published his Movies With Mikey on Interstellar, and it is stellar. Now I need to carve out time to listen to TV Crimes and shoot myself for the Stellar/Interstellar pun. Ugh.
To recap:
Mikey is amazing
Next weekend I will be at CincyComiCon... I will be at Table D-14
I got an artists table and everything
Selling my Crappy Notecard Sketches™
Our house is a mess at the moment
I blame the puppies
They take soooo much effort
And are just messy
I love my pups, but I don’t think I like dogs
If they were not my dogs, I am not sure I would like them much
The wife has started converting herself to a dog person
She even listens to the “Can I Pet Your Dog” podcast
She is also a morning person now
I am not sure what the Universe has done with my wife
The King's Game... Ball Chess
Have a great week everyone